AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Lebanon - Q2 2022
Discover the performance of the top 5 ultracasual games on iOS in Lebanon during the second quarter of 2022, including download and active user trends.
During the second quarter of 2022, the top 5 ultracasual games on iOS in Lebanon demonstrated varied performance in terms of downloads, revenue, and active users. Here is a detailed look at each app's performance, based on data from Sensor Tower.
Fill The Fridge! by Rollic Games saw a fluctuating trend in weekly downloads, starting with 894 downloads at the end of March and peaking at 1.1K in mid-April. By the end of June, the downloads settled at around 862. The weekly active users for the game showed a steady increase, rising from 1.6K at the beginning of the quarter to just over 2K by the end of June. Revenue was sporadic, with minor peaks, such as $11 in mid-April and $3 in the last week of June.
AMAZE!!! by Crazy Labs experienced a relatively stable download trend, starting at 196 downloads in late March and ending with 311 downloads in the last week of June. The game maintained a consistent number of active users, beginning with 434 and reaching 670 by the end of the quarter. Revenue was minimal, with occasional increases, such as $10 in early May and $9 in early June.
Fidget Toy 3D - Pop It Trading from Le Anh Pham maintained a steady download rate throughout the quarter, generally hovering around the mid-200s. Weekly active users remained stable, fluctuating slightly between 1.6K and 1.7K. The app did not generate any revenue during this period.
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw a gradual decline in weekly downloads, starting at 308 in late March and dropping to 200 by the end of June. Active users also decreased over time, from 601 to 418. Like many other ultracasual games in this period, Jelly Dye did not report any revenue.
Sponge Art from AI Games FZ showed a consistent increase in downloads, rising from 158 at the end of March to 272 by the end of June. The weekly active users also increased from 500 to 662 over the same period. However, the game did not generate any revenue.
For more insights and detailed analytics on the performance of these and other apps, visit Sensor Tower.